Dev Log

DISPATCHES FROM THE VOID

One developer. One game. Infinite aliens. Lots of explosions. Follow the journey from prototype to launch.

MILESTONE· 3 min read

Reveal Trailer Live! Steam Page Submitted

The official reveal trailer for Orbital Defense Idle is live on YouTube and the Steam store page has been submitted for approval. Six months of development, a ton of late nights, and a decent astronaut suit. We're go for liftoff!

FULL POST COMING SOON →
ART· 4 min read

Character Portraits and the Artist Who Made Them

Received some new character portraits from a very talented artist, Alex Sebesten. They turned out better than I could have ever hoped! Working with the right artist makes all the difference. Here's a look at the portrait collection and how the collaboration came together.

FULL POST COMING SOON →
DEVLOG· 5 min read

The Best Part of Making a Game Is the People You Work With

One of the best parts about solo dev is working with incredible artists. The music and art in Orbital Defense Idle wouldn't exist without Alkakrab, LoraHypnosis, and Frostwindz. Here's why finding the right collaborators changes everything.

FULL POST COMING SOON →
DEVLOG· 4 min read

UI Overhaul Complete. Kinda Looks Like a Real Game Now

Spent the better part of June rebuilding the UI from the ground up. The old version worked. It just looked like it was built by someone who was figuring things out as they went. Which it was. The new version is considerably less embarrassing.

FULL POST COMING SOON →
MILESTONE· 3 min read

First Playable Prototype and Video! It Actually Works

Posted the first video of a playable prototype today. Enemies move, the planet shoots back, nova mines explode, resources accumulate, and nothing crashes for at least three minutes straight. For a first prototype, I'll consider it a win.

FULL POST COMING SOON →
ORIGIN· 3 min read

Day One — Orbital Defense Idle Begins

Development officially started today. The concept: an infinite sci-fi idle tower defense with deep card and upgrade systems. The reality so far: a planet that sits there spinning while I figure out how Godot handles collision layers. Every game starts somewhere.

FULL POST COMING SOON →

STAY IN THE LOOP

Wishlist on Steam to get notified of updates, launch announcements, and the occasional dev meltdown.

WISHLIST ON STEAM
ORBITAL DEFENSE IDLE

Defend. Destroy. Discover.

A Dingohammer Games LLC production.
Coming to Steam — April 2027.

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WISHLIST ON STEAM

© 2026 Dingohammer Games LLC. All rights reserved.

Made with ☕ and existential dread by one person.